Emotions Designed into Systems LO24223

From: Roy Benford (roy@benford.demon.co.uk)
Date: 03/21/00

Replying to LO24205 --


>the above was a little bit too brief for me to understand. Are you saying
>that by taking computers and 'XML' instead of people, these computers will
>start to play their own BEER GAME? I've learnt from the BEER GAME, that
>fear built in in a system tends to multiply, if not settled. I think it
>depend on the programs run on computers and used to make decisions,
>whether they will decide like fearful humans. If so, then these mechanical
>clones of human practice will do so in an frighteningly emotionless way.

That is some people's view of the future, computers trading with other
computers over the internet and using the 'XML' language. I believe that
something like this is already happening in some of the financial markets
and it has been suggested that this is the cause of some of the sharp
movements in share values.

>Did the conference present something like this?

Yes, it did but it also presented the internet supporting an electronic
market with humans taking decisions rather than computers. I thought it
had interesting parallels into the early industrial period in the UK when
an environment of free trade was almost achieved. This new electronic
environment might suit the UK's culture of free trade and jobbing

I apologise for using the term philosopher's stone. It's orginal meaning
is "a stone or substance thought by alchemists to be capable of
transmuting base metals into gold". I tend to use the term to mean "some
magical and highly improbable solution to a problem".

Roy Benford
Fulmer, UK


"Roy Benford" <roy@benford.demon.co.uk>

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