Management Games LO19180

Andrew Wong Hee Sing (andreww@petronas.com.my)
Fri, 11 Sep 1998 11:49:29 +0800

Replying to LO19061 -- was: Intro -- Sian Thomas

Sian Thomas wrote:

"Are management games potentially useful for learning organizations?"

Subsequent discussion with him triggered the following insights.


Knowledge (better understanding or insights) is coded like below to be
deposited in Internet Knowledge Database : Outsights.

======================================================================
Goal: Are management games potentially useful for learning
organizations?

Fact: 5th Discipline
Fact: Practice Field
Fact: Management Games
Fact: Learning Organization
Fact: System Thinking, Personal Mastery, Team Learning, Mental Model,
Shared Vision


Symptom: A research assistant at the Institute for Enterprise
Cybernetics

Symptom: Looking at the potential of "management games" to describe
quality awareness and motivation for business organizations.

Symptom: Management game is based on the five principles of 5th
discipline.

Symptom: The game was a board game based on the portrayal of everyday
life in a fictitious company.

Symptom: Management decisions were studied using the technique of
Management Game.

Symptom: The game was used as a research as well as a teaching tool.

Symptom: Most participants find the management games interesting.

Symptom: It is also true that well participated and interesting
management games in institutes do not result in profound change in
organization culture.

Cause: Treat "Management game" as "just go for a casual game of, say,
football, badminton or picnic, then back to life as normal"


Fix: Unconscious focus on "Games" and "Playing" the games, result in
treating the exercise as an un-connected episode in our life, like
watching a movie, or entertainment, although with some participation.

Fix: Deliberate focus should be on "Practice Field", where Practice
involves [Personal Mastery] of tools, techniques and skills,
interaction with people or [Team Learning], understanding each other
[Mental Model]. And "Field" should represent Reality, not fictitious
scene or some form of case study that have little relevancy to the
practitioners. It is in the "Field of Reality" that [System Thinking]
can be applied and [Shared Vision] emerges.

Fix: The best football team needs a lot of "Practice". But the
football team cannot practice in an irrelevant field of badminton
hall, a field of "non-reality".

Fix: Many examples of Practice Field are in the Knoweldgebase of
Outsights e.g. [Knowledge Management] [System Audits] [ISO 9000
management tool] [Knowledge, Techniques, Skills] [The Tao of Coaching]
[Coaching Principles] [Data, Information, Knowledge, Wisdom] [Lateral
Thinking Tool][Meeting Dynamics] [Role play] etc.

Fix: Coaching Principles: Management Games can be potentially useful
for Learning Organisation when the focus is properly placed and
practiced.

Ref: <a
href="http://www.geocities.com/Athens/5621/coach.html">Personal Coach
& Organization Coach</a>


============================================================

I hope the above helps.
Please give more of your feedback and critique and we could use Object
format to gain more insights.

Andrew Wong
Organisation Observer and Thinker
Personal Coach & Organisation Coach
http://www.geocities.com/Athens/5621
An associate of Outsights http://www.outsights.com

-- 

andreww@petronas.com.my (Andrew Wong Hee Sing)

Learning-org -- Hosted by Rick Karash <rkarash@karash.com> Public Dialog on Learning Organizations -- <http://www.learning-org.com>