Change Management in a Learning Organization LO26836

From: Scott Allen (
Date: 06/21/01

Replying to LO26821 --

Just brainstorming here -- what immediately comes to mind are Community
Chest and Chance in Monopoly. There's a certain amount of randomness in
the roll of the dice, but you still develop an overall strategic plan
(which properties to acquire, etc.), and a tactical plan for each trip
around the board. Community Chest and Chance (particularly something like
"Go directly to Jail" or "Go directly to Go") can really wreak havoc on
one's tactics for a particular trip 'round the board.

Maybe you could do something like team Monopoly -- they have to develop
and agree upon an overall strategy at the start of the game, then as they
approach Go every time, they could do a review of that trip around the
board and some planning for the next trip. And every time they draw
Chance or Community Chest, they do a review of how that affects them. To
make the game more interesting (and probably shorter), you can throw in
some non-standard cards that are a bit more catastrophic (an earthquake
levels 50% of your houses, deregulation raises the rent on all the
railroads 50%, etc.) Probably best to make a whole new set of, say,
Chance cards.

Anyway -- just brainstorming...

Scott Allen
Senior Director of Services
KM Evangelist
Mongoose Technology Incorporated

>I need to come up with a "change management" exercise that concludes a
>week of training for consultants who will be consultant with five
>managers to help them grow the business and the people. They have been
>taught things like communication skills, how to implement and monitor
>"things" as a consultant. What they have not dealt with is the business
>of change. They set up annual plans, monthly plans, etc, then a store
>burns down and there goes the profit projections, or something as simple
>as scheduling visits for about 10-15 people every month, and visits have
>to be re-done.


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